![kerbal space program mun lander kerbal space program mun lander](http://4.bp.blogspot.com/-6k3VBKpR0RI/UqBruq2gCXI/AAAAAAAAAWk/EygeGP_TmuU/s1600/screenshot51.png)
IVA has extra props when using Near Future Propsįixed Kerbal Inventory System and Connected Living Space patches (They now function properly) Reduced size of RCS thrusters slightly to not look awkward on ascent stageįixed some funkiness with the airlock hatches on all modulesįixed inaccurate plume on ascent stage enginesĪdded Real Plume configs for ascent and descent enginesįixed center of mass and adjusted attachment nodes accordingly on all parts RCS thrusters now have an attachment node
![kerbal space program mun lander kerbal space program mun lander](https://i.ytimg.com/vi/bIHFHzN1YXE/maxresdefault.jpg)
Re-compile of all parts for KSP 1.3.1 compatibilityĪdded 4x attachment nodes to the ascent stage for the RCS thrusters
![kerbal space program mun lander kerbal space program mun lander](https://i.imgur.com/X4WN06y.jpg)
The craft returned will use all or a subset of the selected mods. This filter will find craft that will work if you had the selected mods installed. The filters can work in three different ways With. Mun landers can be simple single stage affairs, with the entire vehicle designed to land on the Mun and then return to Kerbin, through single stage landers where the entire vehicle returns to Mun orbit only where the crew then transfer to a Command vehicle for return to Kerbin, to 2-stage landers that mimic the Apollo way of doing things.
KERBAL SPACE PROGRAM MUN LANDER MOD
Re-compile of all parts for 1.4.2 compatibility Select 1 or more mods using the mod search text field and KerbalX will find craft that use those mods.
KERBAL SPACE PROGRAM MUN LANDER GENERATOR
New colliders for cargo bay on Descent Stage (you can now store small items in the bay easily)Īdded crew report function to all crewed modulesĪdded small electric generator to all crewed modulesĬonfig file clean-ups and some various small changes like model= instead of mesh= No action is necessary on the user's part. Structure should then read GameData\MAHĬonfig files reside inside a patches folder and will automatically detect installed add-ons and function appropriately. In testing with this mod, things worked fine.ĭownload Making Alternate History Update 1.10.1 now from Spacedock:Įxtract the contents of the GameData folder to your GameData folder. In Kerbal Space Program, there is a monument dedicated to Neil Armstrong and Buzz Aldrin on the Mun. Making Alternate History was previously labeled as 100% dependent upon Textures Unlimited, however this is revised and Textures Unlimited is now only required if you would like to use the Mk1 and Mk3 Habitat modules.Īt time of posting, Textures Unlimited is version 1.9.x and no one can be responsible for any issues that arise from Textures Unlimited 1.9.x being run on 1.10.x. The upper stage of the lunar lander is still attached.